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Pursuit

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Devlog

  • Event System
    January 05, 2019 by wooring
    1
    #Unity, #Event System, #Delegate
    Have spent some time to clean up my code. Even though the game was only just started, but when I started to add more features, I realised the importance of following OOP Design Principles. Trying to b... Continue reading
  • Level Editor
    November 17, 2018 by wooring
    1
    #Level Editor, #Pursuit
    Last post I've listed 3 most important goals for next step, the background story would probably take me a while since I like it to be deep and thoughtful. The appearance(like art style) would highly d... Continue reading
  • The intro of Pursuit
    November 17, 2018 by wooring
    1
    #Pursuit, #3D, #Puzzle, #Introduction
    This game named "Plato's Labyrinth"(Now has changed into "Pursuit"), was made on UTS First Game Jam and it won the most-challenging reward. It was very fun and I got a lot of positive feedback. Since... Continue reading
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